Ok now going to describe the historical side and the technical side of the PSP.........i think do u like to know about it..........................
History
Sony first announced development of the PlayStation Portable at a press conference before E3 2003.[23] Although mock-ups of the system were not present at the press conference or E3,[23] Sony did release extensive technical details regarding the new system.[24] Then-CEO of Sony Computer Entertainment Ken Kutaragi called the device the "Walkman of the 21st Century" in a reference to the console's multimedia capabilities.[25] Several gaming websites were impressed by the handheld's computing capabilities and looked forward to the system's potential as a gaming platform.[8][23][26]
The first concept images of the PlayStation Portable appeared in November 2000 at the Sony Corporate Strategy Meeting and showed a PSP with flat buttons and no analog stick.[27] Although some expressed concern over the lack of an analog joystick,[28] these fears were allayed when the PSP was officially unveiled at the Sony press conference during E3 2004.[29] In addition to announcing more details about the system and its accessories,[30] Sony also released a list of 99 developer companies that had pledged support for the new handheld.[31] Several PSP game demos, such as Konami's Metal Gear Acid and SCE Studio Liverpool's Wipeout Pure were also shown at the conference.Technical specifications
The following Technical Specifications apply to all PSP's unless noted for a specific PSP series- Dimensions:
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- Width: 170mm (PSP-1000)
- Height: 74mm (PSP-1000)
- Depth: 23mm (PSP-1000)
- 4.3 inch Widescreen TFT LCD (3.8" on PSP-N1000)
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- 480 x 272 pixels (16:9 Aspect Ratio)
- 24-bit Color (16.77 Million Colors)
- Four Brightness Levels (200, 180, 130, 80 cd/m2)
- Wireless LAN 802.11b
- IrDA (PSP-1000)
- Bluetooth (PSP-N1000)
- USB 2.0
- AV-out (PSP-2000 and higher):
- Flash Storage:
-
- Memory Stick PRO Duo Expansion Slot (PSP-1000/2000/3000)
- Memory Stick Micro Expansion Slot (PSP-N1000)
- Internal Flash Storage[citation needed]
-
- Internal NAND flash used by System Software is partitioned into 4 sectors:
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- flash0, contains system firmware - 23.9 MB (PSP-1000)
- flash1, contains system settings - 3.92 MB (PSP-1000)
- flash2, empty* - 944 KB (PSP-1000)
- flash3, empty* - 880 KB (PSP-1000)
- PSP-N1000: 16 GB total, 14.74 GB usable. Part of the internal storage is shared with System Software.
- PSP-1000: 33 MB total, all of it used by the System Software.
- PSP-2000/3000: 66 MB total, all of it used by the System Software.
- All flash storage, including Memory Sticks and internal flash, uses the FAT32 file system.
Audio:
- Built in Stereo Speakers
- Built in Microphone (PSP 3000 and above)
- Powered by Media Engine Chip's embedded Virtual Mobile Engine (VME)
- Multichannel Audio
- 3D Sound
- Synthesizer, Effector and Equalizer
- ATRAC3 plus, AAC, and MP3 support
UMD (Universal Media Disc):
- 60 mm Disc Diameter
- 660 nm Laser Diode
- Dual-Layer Storage Capacity of up to 1.8 GB
- Transfer Rate of up to 11 Mbps (1.375 MB/s)
- Read-Only
- Shock-Resistant
- Secure ROM by AES Crypto System
- Unique Disc IDs
- Distribute System Software Updates
Power
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- 3.7V
- Removable (PSP-1000/2000/3000)
- 1200mAh (PSP-2000/3000)
- 1800mAh (PSP-1000)
- 2200mAh (Endurance Battery for PSP-1000/2000/3000
PSP CPU Core:
- Sony CXD2962GG CPU
- Based on MIPS R4000 32-bit Core
- 90 nm Semiconductor CMOS Process
- 1-333 MHz (set at 222 MHz by default) @ 1.2V
- 16 KB Instruction Cache / 16 KB Data Cache
- SiP:
-
-
- 1-166 MHz (set at 111 MHz by default) @ 1.2V
- 256-bit Bus at 5.3 Gbps
- 2 MB eDRAM (VRAM)
- 3D Curved Surface and 3D Polygon
- Compressed Textures
- Hardware Clipping, Morphing, Bone(8)
- Hardware Tessellator
- Bezier, B-Spline (NURBS)
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- 4x4, 16x16, 64x64 Subdivision
- Rendering Engine and Surface Engine
- Pixel Fill Rate: 664 Megapixels/s
- Up to 33 Million Polygon/s (with Transform & Lighting)
- 24-bit Full Color: RGBA
-
- 128-bit Bus at 2.6 Gbps
- 3D-CG Extended Instruction Set
Media Engine Co-Processor:
- Sony CXD1876 CPU
- Based on MIPS R4000 32-bit Core
- 90 nm Semiconductor CMOS Process
- 1-333 MHz (set at 222 MHz by default) @ 1.2V
- 16 KB Instruction Cache / 16 KB Data Cache
- SiP:
-
- 2 MB eDRAM @ 2.6 Gbps
- Embedded Virtual Mobile Engine (VME) Sound Core
-
- Reconfigurable DSP Engine
- 1-166 MHz (set at 166 MHz by default) @ 1.2V
- 128-bit Bus
- 24-bit Data Path
- 5 GFlops
- 128-bit Bus @ 2.6 Gbps
Memory:
- Samsung K5E5658HCM-D060
- Main Memory: 32 MB 333 MHz DDR SDRAM (64 MB in PSP-2000 and later models)
- 8 MB reserved for Kernel
Integrated or Support Chips
- IDStorage Keys, stores screen brightness, volume, region, date, time and BIOS data also known as the Ipl
- Tachyon, version information for CPU, Media Engine, and Graphic Cores
- Baryon, version information for the PSP's system control chip
- Pommel, the PSP's GPIO and Watchdog
- Kirk, the PSP's main encryption processor
- Spock, secondary encryption processor, used to decrypt signed UMD data
The main CPU, PSP Media Engine and the NAND flash for the System Software (TA-079).
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